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Nintendo Offers First Look At Breath Of The Wild's Labo VR Support

We expressed a bit of skepticism about how The Legend of Zelda: Breath of the Wild would look in VR. But Nintendo's now shared a bit more about how the Labo VR mode will work, along with a few screen grabs. And honestly? It's not that bad.

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As far as the screen grabs published by Nintendo Life are concerned, Breath of the Wild does appear to have a softer, lower-res image while being used with Labo VR. That's entirely understandable, as the Nintendo Switch isn't all that powerful. The surprise here is that Breath of the Wild doesn't look much worse than it does in the Switch's dedicated handheld mode. Your eyes will be a lot closer to the display in the Labo VR headset, so the downgraded visuals will be a lot more obvious. But otherwise, this Legend of Zelda title's trademark art style doesn't appear to take a hit when making the transition to VR.

There are other concerns, of course. We can't imagine anyone would want to play Breath of the Wild for a significant amount of time using Labo VR, seeing as the headset must be held at all times. Then again, that's not really what Nintendo is intending. According to Breath of the Wild's technical director, Takuhiro Dohta, Nintendo wants players to bounce back and forth between normal play and VR, checking out landmark locations in VR but otherwise playing the game without Nintendo's Labo VR accessory.

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Oh, and one more thing. If using your head as the game's camera has you feeling queasy, don't worry — Nintendo has your back. Breath of the Wild's VR mode will have an option to turn off the gyro camera, giving you the ability to use the right joystick as normal.

Nintendo's VR update for The Legend of the Zelda: Breath of the Wild comes out on April 25, along with a VR update for Super Mario Odyssey. As of now, there's no news on any other Nintendo titles receiving support for Labo VR, but we'll keep you in the loop should we hear about any more.

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