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Blizzard Tried To Cheese This World Of Warcraft Guild And Things Went Awry

Glitchy raid bosses are no stranger to MMOs. Destiny players could tell you many tales of pulled ethernet cords and pushing gods off of ledges. To Bungie's credit, however, it's never tried to intervene mid-raid. World of Warcraft developer Blizzard didn't follow that playbook, however. Things did not go well.

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Imagine you're part of a prolific World of Warcraft guild — Complexity Limit, for instance. You're trying to obtain a World's First completion on a new raid, and in World of Warcraft currently, that raid would be "Ny'alotha, the Waking City." You make it to the final boss — N'Zoth — and the fight seems to be going according to plan. But then some glitchy stuff happens, and you're able to deal a massive amount of damage in a short window of time.

Sounds like fair game, right? It's not your fault the game broke; it's Blizzard's.

The above is exactly what happened to Complexity Limit. But instead of taking its lumps, Blizzard tried to reset the raid boss for the guild so it wasn't as easy to take down.

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Then all hell broke loose.

Blizzard broke World of Warcraft for everyone

According to Polygon, Blizzard's interference cause N'Zoth to disappear entirely from the game. But it wasn't just Complexity Limit that was affected — the move actually caused the boss to vanish for every single person in North America playing that encounter. Think about that for a moment. Every single World of Warcraft player who was also at N'Zoth had the boss whisked out of sight at the exact same moment.

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That is pretty unbelievable.

There's no word yet on exactly how many players were impacted by Blizzard's meddling, and Blizzard hasn't spoken up about the incident at all. As it stands now, teams are still trying to beat N'Zoth, but we have to wonder how close other teams might have gotten without the reset coming in to muck things up.

We'll be sure to fill you in once we learn more.

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