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The Underrated GameCube First-Person Shooter You Definitely Should Play

The Nintendo GameCube featured a pretty strong array of first-person shooters among its library.

Fans regularly mention the Metroid Prime series as the one of the finest FPS experiences on the console. A ton of weekend multiplayer fun was certainly derived from the TimeSplitters games. Fans looking for a quality successor to the Nintendo 64's GoldenEye 007  got just that in James Bond 007: NightFire. And Call of Duty diehards got to embroil themselves in the mayhem of war with Call of Duty 2: Big Red One.

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Along with those memorable FPS gems, the GameCube also featured some lesser-known, yet severely underrated titles from the genre. Shooters like XIII and Serious Sam: Next Encounter immediately come to mind in that regard. Another slept-on GameCube FPS that deserves more praise is a game that ended up being the second Mature-rated release published by Nintendo on the console (Eternal Darkness: Sanity Requiem was the first).

That game is Geist, developed by n-Space.

Geist is a unique FPS that lets play as a wandering spirit

Geist isn't your average, run of the mill FPS. At the time of its release, IGN praised Geist for its "smart gameplay concepts."

Instead of playing as a generic grunt soldier, you get to play as practically anyone and anything. Players get to take advantage of that unique ability because the main character is a disembodied spirit. Even though that spirit is unable to phase through locked doors and walls, it does have the ability to posses other people's bodies, animals, and even objects. In order for the spirit to keep from fading away, taking over someone/something else is a must.

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Taking over a living creature's body allows players to fully explore Geist's main facility. Scaring an animal or a human affects their mental state, which makes it easier to enter their body. Increasing one's fear meant players had to use the environment around them, such as causing humans to see horrifying images on a mirror. Even better: whenever you take over a soldier and get caught in a firefight, you can shoot as much as you want, because every weapon has unlimited ammo.

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