Gaming - News
THESE OVERWHELMING ELDEN RING BOSSES GOT NERFED AND YOU DIDN'T REALIZE
By NICHOLAS WILSON
FromSoftware’s “Elden Ring” is considered a masterpiece by critics and players alike, but the title is not an easy game. "Elden Ring" has no shortage of challenging boss fights that can have even the calmest players contemplating throwing their controller across the room, but not all boss fights are incredibly difficult, except maybe one.
Regardless if a player’s character is ranged, a parry master, or a melee fighter, there is one type of boss fight that challenges everyone: when a player gets ganged up on by multiple enemies. However, now in update Patch 1.04, certain types of bosses are nerfed to make things a little bit easier.
Shortly after the patch’s release, data miner King Bore took a look at the game's code and found some changes to the AI of group bosses that weren't listed in the patch notes. Specifically, twin bosses like the Crucible Knight duo had their aggression meters adjusted, so now only one of them at a time can hit max aggression and pummel a player.
On top of nerfing twin bosses, a few other changes went unlisted in the patch notes, such as removing the confusingly high health illusory wall and the glitch allowing players to sneak into Mohg, Lord of Blood's boss chamber without aggroing him. Since this patch was released almost two weeks ago, players should be on the lookout for the next patch update.