Gaming - News
WHY FANS COMPLETELY TURNED THEIR BACK ON THESE GAMES
By DALEY WILHELM
Fallout 76
Bethesda's announcement of a new “Fallout” game at 2018's E3 was something of a summer blockbuster — the new offering would allow fans to tell their own stories in the game’s post-apocalyptic wasteland … in theory. However, “Fallout 76” ended up feeling like an unfinished and unfun grindfest, and to add insult to injury, Bethesda didn't seem to acknowledge its failure.
Diablo Immortal
At 2018’s BlizzCon, fans were extremely disappointed when “Diablo Immortal” was released as a mobile game, rather than the full-fledged sequel they were anticipating. Not only did the announcement feel like a tone deaf bait-and-switch, but Blizzard seemed to have forgotten about some of its most hardcore fans who are largely PC gamers.
Sonic 4
In February of 2010, Sega announced “Sonic the Hedgehog 4,” which seemed to be a return to the game’s basics, but unfortunately, fans felt the title wasn’t Sonic enough for them. In a nostalgia-clinging tantrum, a petition appeared declaring fans’ disappointment.
Siege of Dragonspear
“Baldur's Gate” came out in 1998, so BioWare's top-down RPG has had plenty of time to gain fans and fulfill their Dungeons & Dragons-based dreams. The beloved title was never truly forgotten, and in 2012, a remake was released by Beamdog. However, this remake was not received well by fans who complained of game-breaking bugs, bad UI, and "blatant SJW rhetoric."
Mass Effect: Andromeda
The universe is a big, big place, and BioWare wanted to give fans the chance to explore its furthest corners in “Mass Effect: Andromeda, ” but much of the game was built in the final year of development. This rush of development really shows throughout the title with lackluster facial animation and subpar writing compared to “Mass Effect’s” previous titles.