Cookies help us deliver our Services. By using our Services, you agree to our use of cookies. Learn More.

Dragon Age: Dreadwolf Hit A Major Production Milestone

The "Dragon Age" series hasn't seen a major release since 2014's "Dragon Age: Inquisition." Since then, it seems the fantasy RPG series developed by BioWare has taken a backseat to other projects, such as the polarizing "Mass Effect: Andromeda" and the ill-fated "Anthem." However, in recent years, fans of "Dragon Age" have been given a few rumors in terms of information on a new title. This slow stream of information all came to head when the new "Dragon Age" game was given its name in June 2022 — "Dragon Age: Dreadwolf."


Since this reveal, BioWare has remained mostly tight-lipped regarding the future "Dragon Age" project. While production on the game was confirmed to have already been well underway back in February, a release date for the title has yet to be disclosed. However, a recent blog post published on EA's website seems to indicate that BioWare made great progress on "Dragon Age: Dreadwolf" throughout the year. Even though the title isn't exactly ready to go gold just yet, this development milestone should come as a huge sigh of relief to "Dragon Age" fans.

Dreadwolf is playable from beginning to end

Yes, there is likely still a lot to do in terms of development before "Dragon Age: Dreadwolf" is ready for public consumption. However, in a blog post published to EA's official website, BioWare general manager Gary McKay confirmed that the game has reached its Alpha phase and can now be played from beginning to end. "Up to this point, we've been working hard on the various parts of the game, but it's not until the Alpha milestone that a game all comes together," McKay said in the post. "Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience."


While reaching the Alpha phase is a big achievement for BioWare, McKay stressed that there is still plenty of work to be done such as visual fidelity and QA testing. McKay also made mention that the development team needed to evaluate the game's pacing and judge if it's effective at conveying the game's story. "We can take the story we've written and see if we're expressing it well through the characters, dialogue, cinematics, and ultimately, the player's journey," McKay said.

While no news regarding a release window was disclosed, reaching the Alpha phase of development is an encouraging sign to fans and means they can expect to see the final product sooner rather than later.