Star Wars Jedi: Survivor - The Super Metroid Easter Egg Hardcore Fans Noticed

"Star Wars Jedi: Survivor" continues the series' knack for introducing interesting puzzles and out-of-reach areas that can only be accessed after players have mastered certain abilities. While some of these areas have resulted in unfortunate soft-locks, the majority of the platforming sections and ability-gated areas in the game have been seen as a fantastic implementation of classic Jedi skills. Because of this style of story progression, both "Star Wars Jedi: Survivor" and its predecessor have been noted as being inspired by the Metroidvania sub-genre (named for the granddaddies of non-linear exploration, "Metroid" and "Castlevania: Symphony of the Night"). 

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The latest game in the series takes this inspiration even further, however, and knowledgeable retro gaming fans will no doubt recognize a blatant callback to one of the best "Metroid" games. It happens early on during Cal Kestis' latest adventure with his droid buddy BD-1, and it's almost impossible to miss if you know what you're looking for.

Cal is taught how to wall jump

In one section of "Star Wars Jedi: Survivor," Cal and BD-1 come across adorable little furry creatures called Boglings, which can be seen prancing along down a corridor towards a dead end. After looking at Cal for a moment, the Boglings suddenly leap upwards, bouncing between the two walls of the shaft until they reach the top. Cal then follows suit as the player jumps off of each wall to make their way out. 

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If this feels familiar, it's because a similar thing happened to Samus Aran way back in 1994's "Super Metroid." Here, Samus is taught how to wall jump by a family of similarly cuddly aliens called Etecoons. Gaming journalist Jeff Grubb pointed out the reference in a post on Twitter, immediately triggering fond memories for his followers who couldn't quite put their finger on where they'd seen this before.

James Galizio of RPG Site confirmed that this was an intentional reference on the part of Respawn Entertainment, tweeting, "I literally asked the devs about it during the preview event (it was part of the preview content, too) and was told in no uncertain terms 'Star Wars Jedi: Survivor is a metroidvania, after all.'" It's unclear if there's an option to save these creatures later in the game, much like Samus would end up doing.

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