5 Tiny Details You Probably Missed In The GTA 6 Extended Look
Rockstar Games has finally, truly pulled back the curtain on the most anticipated game of the decade — if not ever. "Grand Theft Auto VI: An Extended Look recently aired on Netflix, delivering nearly 27 minutes of gameplay and footage from the sequel we've been waiting 13 years for. Rather than offer a behind-the-scenes look with a lot of talking heads, Rockstar decided to let their game do the talking. That was a wise choice, as it looks impressive, but that also meant there were a lot of details that one might have overlooked.
The game itself centers on two new protagonists, Jason and Lucia, who have always known the deck is stacked against them. However, when an easy score goes wrong (a score we get a glimpse of in the extended look), they find themselves in the middle of a criminal conspiracy stretching across the state of Leonida. They're forced to rely on each other more than ever if they want to make it out alive.
Whether or not the "GTA 6" extended look delivered on the years of hype is more of a matter of individual opinion, but it certainly left us with much to discuss. For the moment, we're going to specifically examine some of the small details you might have missed during the presentation, all of which will go a long way in setting this game apart from the other "Grand Theft Auto" installments before it. Let's dive in, shall we?
Yes, you can pet animals in Grand Theft Auto VI
Early on in the extended look presentation, we see Jason and Lucia making their way into a drug operation to do what seems like a simple pick up before things go very, very wrong. Before s*** hits the fan and the duo are only making their way into the heart of the operation, Jason walks by a pitbull and interacts with it. He's specifically petting it, and hanging out with the good boy a bit. This isn't all just pre-programmed interactions with an animal NPC, though.
It appears as though players will actually be able to interact with — and pet — animals in "GTA 6." This is a small new mechanic, but one that will absolutely be a charming addition for many fans. Franklin's dog Chop was a memorable part of the story of "GTA 5," but players couldn't directly interact with Chop — or any animals for that matter. This is just one dog in the midst of what appears to be a sprawling game, but that raises lots of questions about how far this mechanic will extend.
Will players simply be able to just pet cats and dogs connected to other characters in the game? What about animals while scuba diving? The map is absolutely massive, one imagines there's going to be a zoo somewhere. Can players say, try to ride a giraffe or pet a zebra? It certainly wouldn't be the most outlandish thing. Either way, if you see a dog, petting it will now apparently be an option. Sweet.
Grand Theft Auto VI will make morality a part of the game
"Grand Theft Auto" has historically been a game where players can introduce chaos in a controlled environment. Sure, you can blow up 50 cop cars and kill dozens of pedestrians, but as soon as the star meter goes down, it's back to normal. That's not going to be the case anymore in "GTA 6," as hinted at in the presentation.
During the extended look, there's a small moment where we see a devil face emoji as Jason beats up an NPC. This is part of an honor system that is being introduced in the game, not unlike the one in "Red Dead Redemption." Ruining one's reputation is one of the mistakes players don't want to make in "Red Dead Redemption," as a lousy reputation can make the game much harder. People get to know who you are and if you're a jerk, they'll treat you like one.
The difference is that "GTA 6" looks to be far more advanced than any other Rockstar game before it, so this morality element will undoubtedly be even more complex in the forthcoming game. Yes, committing crimes is still going to be an enormous component of the fun, but actions will have consequences, ones that will seemingly last longer than a few minutes. This will fundamentally change how players approach the game.
Breaking into cars in GTA 6 isn't just about smashing windows anymore
Dating back to its inception, as the title of the series implies, "Grand Theft Auto" has always largely been about stealing cars. Yes, it's evolved a great deal since, but it's still a huge component of the proceedings. The rarest vehicles in "GTA 5" could be acquired by, well, stealing them, not to put too fine a point on it.
But the way one steals cars in "GTA 6" has evolved. Relatively early on in the extended look presentation, we see Jason and Lucia about to get into a car. As Lucia waits patiently by the passenger door, Jason works to get into the car. It's locked and, in the days of old, that would mean smashing the window. No longer. As we see, Jason has the option to either break the window or use a tool to jimmy the lock, and he chooses the latter. This is a game changer.
Given that one will develop a reputation in the game, being more discreet about stealing cars may well carry an advantage. At the very least, this adds a stealth element to stealing a car within the game. If breaking a window will draw unwanted attention — or if one simply doesn't want to replace a window — jimmying the lock offers an alternative. It's hard to say if there will be other ways to break into cars as the game proceeds, but this is a very intriguing addition.
Cars don't just blow up in Grand Theft Auto VI - it's more complicated than that
One of the most harrowing and engaging sections of the "Grand Theft Auto VI: An Extended Look" presentation was an extended shootout with the cops. We see the perspective shift from Lucia to Jason, offering players a glimpse of how the dual protagonist element is going to functionally work in-game. But it's what happens once we transition to Jason and his machine gun that things get interesting.
Jason proceeds to shoot several cop cars, disabling them effectively. What's noteworthy though is that it mattered a great deal where the cars were shot. If one shoots the tires, the car drops to the rims and, if they're going fast enough, will roll over. Shooting the engine block also appeared to be effective, just as it would be in real life.
Even the way the cars collide with objects in the city looks more realistic than ever. We know that "GTA 6" is going to change how NPC's react to crimes, but the way objects react to your crimes matter too. In the days of old, a car in a "Grand Theft Auto" game would sustain a certain amount of damage and eventually blow up. Here, the damage looks to be far more calculated and deliberate. This could be a big change in the way cop chases are handled, as well as the way one treats the bullets in a clip.
The Red Dead Redemption connections in GTA 6
Last, but certainly not least, it looks like the Rockstar universe is going to be ever so slightly connected thanks to "Grand Theft Auto VI." It might have been easy to miss in light of how many flashing things were going on during the extended look, but Rockstar managed to sneak in a few references to "Red Dead Redemption."
The first one comes relatively early on after the "GTA 6" logo first appears on screen. We see a woman running and, in the background, there's a yellow delivery truck with the words "Aztec Gold" on the side. Though not one of the harder missions in "Red Dead Redemption," this appears to be a reference to the side mission "Aztec Gold" from the game.
Less overt, but there's another moment later on in the presentation where we see Lucia skydiving, providing a view of the city from the sky. The clouds look impressive over the skyline but, more than that, they appeared to be modeled after the clouds in the sky in "Red Dead Redemption 2." Even if that one was unintentional, it's still clear that there's some self-referential shenanigans going on here.
"Grand Theft Auto VI" releases for PlayStation 5 and the Xbox Series X|S on November 19, 2026, with the PC release expected at a later date.