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Evil Genius 2: World Domination's Forces Of Justice Explained

Calling all evil geniuses — the time is now to start planning for a global takeover. Evil Genius 2: World Domination is about to give evildoers everywhere a chance to shine. After all, sometimes you just want to play a video game where you're the bad guy.


Of course, no bad deed goes unpunished. You can't simply expect to unleash your legion of villainous minions without encountering any form of opposition. For every merciless mad person bent on ruling the world, there's going to be a powerful team or entity dedicated to foiling your brilliant plan. That's where the Forces of Justice come in. Their job is to ruin your fun.

What exactly are these Forces of Justice? How do they operate? Who's in charge? Most importantly, are you going to let them get away with their righteous acts? Perhaps with a little more insight, you'll have everything necessary to thwart their efforts. This is what you need to know about the Forces of Justice.

Outsmarting the Forces of Justice

In Evil Genius 2: World Domination, you face a task force network called the Global Defense Alliances, or the Forces of Justice. Each section of the world is protected by a faction of this organization, which consists of five groups: S.A.B.R.E., P.A.T.R.I.O.T., H.A.M.M.E.R., A.N.V.I.L., and S.M.A.S.H. These divisions each have a unique champion known as a Super Agent, and just like a classic Mega Man game, you'll want to discover their weak spots to neutralize them.


In an interview with Jon Bolding of PC Gamer, Evil Genius 2 producer Ash Tregay revealed that these good guys are more than just brawn. The sequel brings out a bit of their genius sides as well, with sneakier tactics to infiltrate your base. Members of the Forces of Justice will attempt to disguise themselves as curious visitors or even as your own henchmen. It will be up to you to spot these faux minions, and to decide on a proper punishment. 

To protect yourself from these agents of good, you must exercise creativity and plot out a clever combination of traps. If you can beat them, you might be fit to rule the world.