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Every New Achievement In Overwatch 2

"Overwatch" is dead. Long live "Overwatch 2." Not only has the sequel usurped the place of the original, but it's the only medium through which players can experience Blizzard's team-based shooting action. "Overwatch 2" got off to a rough start thanks to enormous queue times, locked heroes, and missing cosmetics, a situation made all the worst by a DDoS attack. Thankfully, the title has grown more stable, allowing longtime fans and newcomers alike to sample the best and worst changes in the free-to-play follow-up.

Opening "Overwatch 2" shows that playtime and achievements have carried straight over. In the first game, each hero had two specific achievements requiring players to successfully utilize their unique abilities in some way during Quickplay or Competitive matches. Those same achievements are still around in "Overwatch 2," and the newest heroes, Sojourn, Junker Queen, and Kiriko, all have their own as well.

Fresh achievements for new heroes

With Sojourn, players must kill an enemy with a charged Railgun headshot while sliding and get four killing blows with a single use of her Overclock ultimate. The first should come fairly easily as players become more familiar with the character, but getting four killing blows with Overclock will require some careful positioning and timing. Waiting for the enemy team to group up would be the best time to give it a go.

For Junker Queen, you need to use her Carnage attack on an enemy immediately after pulling them closer with her Jagged Blade and have seven of her wounds active on enemies at one time. The first achievement is a breeze so long as you get right in the enemy's face, but the second will require the combination of Junker Queen's Rampage ultimate and the Carnage ability to rack up seven wounds on a team of five players.

Finally, Kiriko must heal 1500 damage, land 5 critical hits without dying, and cleanse five negative effects with a single use of her Protection Suzu ability. A longer game mode like the new Push mode is a great place to accrue plenty of heals and critical hits. For a large team cleanse, the Protection Suzu's area of effect is fairly small, so not only will you have to wait for your entire team to have a negative effect of some kind, but they'll have to be grouped up close together. Learning some tips for playing as Kiriko and convincing your team to stand together might offer the best chance.