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Warzone 2: How To Turn Proximity Chat On And Off

"Call of Duty Warzone 2.0" has finally arrived, bringing an updated version of the free-to-play battle royale. Similar to the original game, "Warzone 2.0" has launched alongside "Modern Warfare 2," which means that the two games share some similarities regarding new game mechanics. "Warzone 2.0" features new game mechanics like the interrogation system and the brand-new battle pass system, which allows players to have some control over the order in which they unlock new items. In addition to these new game features, "Warzone 2.0" also features proximity chat.


Proximity chat allows nearby players, specifically enemy players, to hear you talking if you are speaking in-game chat. This also means you can listen to other players talking in proximity chat, which is turned on by default. While this sometimes results in interesting interactions with other players, "Call of Duty" has a reputation for having a toxic player base, and not everyone wants to hear what other people playing the game have to say. Here's how to turn off proximity chat in "Warzone 2.0."

How to turn off proximity chat in Warzone 2.0

From the main menu of "Warzone 2.0," press the start or Esc button and navigate to the settings tab. In settings, head to the audio section, and find the appropriate chat options. Next, scroll down to the voice chat options where the proximity chat options are listed and turn it off. Players can tinker with a few other options, depending on the desired "Warzone 2.0" experience. Of note, a "last words" option lets another player hear your voice chat for a few seconds after killing you in multiplayer.


If players scroll further down, there is also a channels section where you can find the "game voice channel" option. Here, gamers can limit the people in voice chat with you, selecting the entire lobby, your party, or just people on your friends list. Using these options, players can limit which people in the chat will be able to hear them speaking and control which people are heard speaking. This way, players can avoid listening to toxic players if it becomes an issue.