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The Legend Of Zelda: Wind Waker Was Originally A Much More Difficult Game

While "The Legend of Zelda: Wind Waker" is looked at today as one of the best games in the franchise, there was a time before its release when many gamers scoffed at the game. With its cartoonish visuals and uncharacteristically cute character designs, the game was not what fans were expecting after the more grown up-direction that the series had taken with "The Legend of Zelda: Ocarina of Time" and its sequel.

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That wasn't the only thing that "The Legend of Zelda: Wind Waker" changed with its bold new design choices. Instead of riding a horse around Hyrule or Termina, as recent fans had been used to, Link traveled by boat in the sequel. Using the powers of the wind, thanks to his trusty wind-conducting baton, Link soars across the high seas on a talking boat, which is, admittedly, a strange sentence to type even today. Luckily, thanks to the intervention of Shigeru Miyamoto, "The Legend of Zelda: Wind Waker" gradually grew into the game we know and love today.

Wind Waker could have been even harder than it was

According to Did You Know Gaming, "The Legend of Zelda: Wind Waker" was originally a much harder game. This might come as a shock to some players, as the title is still relatively tough today. Apparently though, lowering the difficulty threshold was one of many ideas that came from Nintendo mastermind Shigeru Miyamoto when he saw how the team at Nintendo was making out with the game.

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As the video goes on to explain, since many players got stuck on the bosses of "Ocarina of Time" and "Majora's Mask," Miyamoto wanted the difficulty of "Wind Waker" to be lowered a bit so that all players would have the chance to see their adventure through with the latest title in the series.

Even stranger, "The Legend of Zelda: Wind Waker" was set to have Link using a theremin initially, with a convoluted control style that would have had players cupping their hands over the controller to manage the pitch of the bizarre instrument. Fortunately, Miyamoto nixed that idea as well, as the baton was already something of an adjustment from what gamers were used to with the ocarina in the previous two games.

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