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Moons of Madness isn't ready for consoles just yet

Sorry, horror fans. Funcom and Rocket Pocket Games' Lovecraftian space horror Moons of Madness isn't quite ready to come out on consoles. The game has been out for PC since October, and was slated to premiere on console next Tuesday, Jan. 21. The developers have pushed that release date back to March 24 in order to optimize gameplay for consoles.

Moons of Madness is described as a cosmic horror game "where the scientific exploration of Mars meets the supernatural dread of Lovecraft." That means tentacles. Lots and lots of tentacles. Our protagonist, just an average Joe named Shane Newhart, discovers that there is something strange happening at the Martian research center he calls home. Is it aliens? Or just madness setting in?

This isn't a game for the faint of heart. Players have been giving it mostly positive reviews on Steam, recommending it to fans of Alien Isolation and SOMA. Unlike those games, however, Moons of Madness is a rather abbreviated experience. The whole experience — from boring spacebase chores to reckoning with giant tentacles — only runs for about six or seven hours.

This isn't the first time that the game has been delayed. Originally, Moons of Madness was meant to release back in 2018 following its 2017 announcement. Sometimes games just need some more polish and and polish takes time. While this isn't a big delay, if you were hoping to play Moons of Madness on console, be wary of spoilers posted by PC players. It's not a long game, but it certainly has its scary, slimy secrets.

In the meantime, there are some other Funcom games players can try out to get a taste of that studio's particular storytelling brand. Moons of Madness is technically part of the Secret World Legend's universe, but you don't have to play one to understand the other.