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How Long Does It Take To Beat Medal Of Honor: Above And Beyond?

EA's Medal of Honor series finally returned on Dec. 11, 2020, with the VR title Medal of Honor: Above and Beyond. The new game from Respawn Entertainment earned a bit of prerelease buzz, considering the franchise's long legacy and the return of Infinity Ward and Respawn co-founder Vince Zampella to the series.


While all of that sounds exciting, the game also made headlines as its massive file size came to light. To install Medal of Honor: Above and Beyond, gamers need more than 340 GB of free space. While the game only takes up 170 GB after it installs, that is still a massive amount of room to dedicate for a single game. For comparison, one of the other major VR games of 2020, Half-life: Alyx, took up 67 GB.

So the question here becomes: how much in-game action does 170 GB of hard drive space get you? Here's how long it takes to beat Medal of Honor: Above and Beyond.

Medal of Honor: Above and Beyond is a short but solid ride

There is a lot of effort required to craft a VR experience, which means that the titles often cannot be as expansive as open-world games like Assassin's Creed: Valhalla. The main competitor for Medal of Honor: Above and Beyond, Half-Life: Alyx, was billed as a 15-hour playthrough but came in around 13 hours for most reviewers.


However, Medal of Honor: Above and Beyond's massive 170 GB install comes with some variety. Before the game went live, Eurogamer reported that the game would include six missions, each with nine levels. Those levels would last between 5 and 20 minutes, bringing the total completion time to somewhere between 10-12 hours, a target that Doran repeated in a Reddit post.

UploadVR roughly confirmed this length in a review of the game. This review described Above and Beyond as having a "10+ hour campaign full of thrilling set pieces, iconic locations, and glorious attention to detail." The game also comes with five different multiplayer modes that will extend the life of the game, although a review for Dual Shockers wondered if the high system requirements would keep an audience from developing.