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Cyberpunk's Latest Patch Is Basically A Brand New Game

Developer CD Projekt Red has just released the 1.2 patch for Cyberpunk 2077, which has delivered hundreds of bug fixes and gameplay adjustments. This is excellent news for fans of the title, as the sheer number of updates essentially make Cyberpunk 2077 into a brand new experience.

Cyberpunk 2077 was initially released with some truly funny bugs, as well as some that were downright game-breaking. Some of CDPR's attempts to fix these bugs have actually made the game worse. This new patch attempts to fix some of the most prominent problems with the game, making it more playable for the fans who still want to experience life in Night City.

One of the biggest issues the patch addressed is the behavior of the NCPD. The police in Cyberpunk 2077 function similarly to how they would in a Grand Theft Auto game. You commit a crime, someone reports it, and then the cops come — or at least, that's the idea. Players on Reddit have discovered that it doesn't really work that way. Since Cyberpunk's Dec. 10 release, the NCPD have instantly spawned around the immediate area where V committed the crime and started shooting. That means, if you steal something or punch someone, a cop will appear out of thin air right next to you, gun drawn. The new patch has increased the NCPD spawn radius, giving you a moment to try and escape while they rush to your location.

Projekt Red has also made a lot of adjustments to the driving. Cruising around Night City and the surrounding wasteland is a major part of the game, but fans on the official Cyberpunk forums have found the controls in the release version of Cyberpunk to be floaty, awkward and difficult to master. The 1.2 patch introduced a new steering slider in the controls settings which allows players to adjust their steering sensitivity, and an "Unstuck Rocking/Rotation" feature that allows players to wobble their vehicles free when they get stuck. The patch notes also mention several "minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer."

That's just the tip of the iceberg. Cyberpsychos and mini-bosses are now immune to tranquilizers, V can no longer eat in situations where it wouldn't fit the context of the scene, and there are dozens upon dozens of mission, NPC, and item-specific fixes that all make the game more immersive and functional.

SVG recently conducted a survey of 618 people across the United States and found that 28.96% of people thought that Cyberpunk was the biggest flop of 2020. Hopefully this patch and CDPR's further planned updates are a step in the right direction.