Cookies help us deliver our Services. By using our Services, you agree to our use of cookies. Learn More.

The Big Mistake Minecraft Isn't Going To Make Again

"Minecraft" officially released back in 2011 after two years of public beta. Since then, it's received critical acclaim and become a massive hit with gamers. The open world crafting and survival game, featuring charmingly blocky textures and a practically infinite number of maps thanks to procedural generation, is still going strong over ten years after its launch.

The game continues to attract new players and will soon be getting an RPG spinoff known as "Minecraft Legends." Its popularity has even landed it a trip to the big screen with an upcoming "Minecraft" movie.

The game's creator may have a shady side but he still managed to craft an amazing experience, and Mojang has certainly built on this success. There's plenty about "Minecraft" that other games can learn from and Mojang has lots to be proud of. That doesn't mean, however, that the developers haven't made mistakes along the way. Nobody is perfect and even "Minecraft" has had missteps along the way. The important thing for Mojang is that it learns from these mistakes and doesn't repeat them in the future.

Mojang will be more careful about big reveals in the future

During a recent "Minecraft" Now stream, the game's creative director, Agnes Larsson, spoke a little about the upcoming "Minecraft" Live event. She led off with the news that the event will definitely be happening and that it will take place on October 15. She followed this up with a discussion about what fans can expect in terms of news and reveals at the event.

Larsson explained that, this year, Mojang will only be previewing features that are "really far in the development process." Essentially, the goal is to ensure that fans only get a sneak peak at new stuff that has been thoroughly developed and will definitely be making it into the game. This change was made to ensure that fans would not be shown more tentatively planned features and then face disappointment when those features never actually materialize or take a long time to complete.

While Larsson didn't elaborate on just what mistakes her team has learned from to adopt this new policy, Lauren Morton at PC Gamer speculated that she could have been referencing Mojang's "Minecraft" Live 2020 that promised lots of exciting changes that either took longer than expected to rollout or got changed along the way.

Whatever mistakes Larsson was thinking of, Mojang has apparently learned from them. This should lead to more realistic "Minecraft" Live this year which will establish clearer expectations for the future of the game.