GTA 6's Extended Look Answered Huge Questions — And Raised Five More

Rockstar Games' August 27 "Grand Theft Auto VI" extended look on Netflix was a highly anticipated event — and in many ways, it didn't disappoint. We got more information about the game than ever before, from bits and pieces of missions to whiffs of the massive title's assorted new gameplay elements. SVG already predicted some of the things the Netflix extended look covered, but there was plenty of interesting stuff that expanded what we know about "GTA VI," too. 

Still, as interesting as the event was, it did more than just answer some of the most burning questions fans have had about the title. The "GTA VI" extended look also left us with several lingering and brand new mysteries that we'll hopefully get answers to sooner rather than later. Let's take a look at five of the biggest questions we have about "GTA VI" after the Netflix extended look event. 

Which characters will return from previous games?

The Grand Theft Auto universe has featured plenty of notable characters, and as the extended look event showed, Leonida is a very, very big place. Put this all together, and it's virtually guaranteed that at least some familiar faces will roam the state in some role or another — perhaps as quick cameos, maybe in a larger role. Despite this, the Netflix extended look doesn't really address the situation in any way, preferring instead to focus on newer characters and aspects of the upcoming game.  

It's perhaps understandable that Rockstar didn't want to give returning favorite faces from the GTA series too much space, since the focus here was to establish new protagonists Jason and Lucia. However, it only means that the speculation on which Grand Theft Auto characters could return in "GTA VI" will rage on ... and as long as the studio is sitting on that information, this particular question mark will hover in the air, getting larger and larger.

Who's the game's big bad?

Sure, we know that Lucia Caminos and Jason Duval will act as the "GTA VI" protagonists, but who are they fighting? The characters we currently know about offer plenty of potential targets for antagonism, but no real clue about the game's true big bad. 

Is it the strip club owner Boobie Ike, or perhaps his record company business partner Dre'Quan Priest? How about Jason's criminal landlord Brian Heder? Is bank heist man Raul Bautista too small potatoes to serve as a central antagonist in a game series where the last major villain was a billionaire, or is he hiding greater depths? Speaking of powerful businesspeople, there's always Petra Navarro, the COO of Megamundo. Perhaps it could be the ruthless cop Mendez, or the mysterious Ernesto we hear on the phone before the drug den bust. Or maybe Lucia and Jason fall out and become each other's archenemies. Have we even seen the true villain of the game yet? Rockstar's not going to tell.

In all fairness, this is a hand that the series has often played fairly close to the chest. Some of the best GTA villains of all time haven't revealed their true colors until fairly late in the game, which has provided some seriously impressive plot twists and late-game dynamic changes. As such, expect Rockstar to avoid addressing this particular aspect of "GTA VI" for quite a while longer — possibly until the game drops and the players can experience the intricacies of its story themselves. 

How will the game avoid getting repetitive?

The GTA games have generally done an amazing job at staying relevant, gameplay wise. Sure, there have been chores and tasks galore over time, from various item-collecting quests to things like "Grand Theft Auto: San Andreas" protagonist CJ having to mold his body with food and exercise to fit the physical preferences of various prospective love interests. Despite all this, though, the games have nigh-invariably offered plenty of variety to keep the player's interest level up.  

However, the sheer size of the "GTA VI" Leonida map makes you wonder: How on Earth is Rockstar going to fill all that with things that are actually interesting to do? It's a relevant question, considering the video game industry's history with oversized maps — just ask any "Assassin's Creed: Valhalla" player how fun it really was to go through all of the gazillion repetitive markers in its gigantic world. 

Sure, if any studio can do it, it's Rockstar. "Red Dead Redemption 2" and "GTA V" have sizable maps, and they keep the player captivated just fine. Still, it'll be interesting to see how the franchise's "more is more" approach translates to keeping things diverse on a map that's larger than anything Rockstar has given us before.

How will the game's approach to realism work with the GTA franchise's wish-fulfillment nature?

Another question that will almost certainly go unaddressed until we actually get to play "GTA VI" is the game's apparent devotion to a more realistic approach, á la "Red Dead Redemption 2." The Netflix event revealed the kind of immersion the game is trying to create: At one point, Jason opens a fridge and a number of button prompts let you choose just what to take out of it. 

What isn't quite as apparent, though, is how "GTA VI" intends to combine its immersion with the gratuitous fantasy carnage of its more recent titles. There have been some attempts at realism before, such as CJ's aforementioned gym time and eating in "GTA: San Andreas" — a mechanic that will see a return in "GTA VI." However, Rockstar has been riding the fantasy train of "GTA V" and "GTA Online" for so long that the very idea of a realistic approach seems like an almost different game franchise now. 

We're sure that the studio wouldn't even consider the added realism aspects if they weren't confident that they can pull it off, so there's every chance that there's no need to worry about the added immersiveness. However, the question of just how these realistic aspects will change what "GTA V" and "Online" have made an entire generation of gamers think is Grand Theft Auto will linger until the game drops. 

How will Jason and Lucia's relationship dynamic work on a larger scale?

It's one thing to feature multiple protagonists who are friends, acquaintances, or uneasy allies. It's completely another to feature two main characters who may be in a romantic relationship with each other. That kind of tension is incredibly difficult to pull off, and the Netflix extended look doesn't really show just how well "GTA VI" will succeed at the task — which matches with Rockstar's intention to allow the player to nurture or neglect that relationship by their choice.

Sure, we get some "couples moments" bickering and charming little dialogues between Jason and Lucia, but for the most part, the extended look avoided giving away too much about their potential chemistry. In fact, much of it focused on them reacting to outside forces instead of playing off each other. Sustaining an intimate dynamic between two player-controlled characters throughout the countless hours of "GTA VI" is going to be a daunting job, if the player chooses. Can Rockstar pull off its most intense character relationship dynamic yet, or will gamers let their protagonist pair stay besties while each lives their own romantic life?

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