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Every Overwatch 2 Launch Character Ranked

"Overwatch" is a series that is largely defined by its cast of heroes. Each hero added to the series serves multiple purposes: They expand the world and lore of the series, but they also introduce new gameplay mechanics and playstyles. The balance of heroes and how they interact with one another is the core of the meta. Every new hero shakes up the meta with new team compositions, strategies, and counter-picks. Building teams that work well on a map and can counter the enemy team is one of the biggest deciders when it comes to victory in Blizzard's massively popular hero shooter. 

With the release of "Overwatch 2," the game's meta was nearly completely turned upside down. The move to teams only having one tank instead of two, widespread balance tweaks, and the addition of three new heroes all combined to shake things up in a big way. So, here is how every hero measures up at the release of "Overwatch 2," going from worst to best. 

35. Symmetra

Since the release of the first "Overwatch," Symmetra has struggled to find a consistent identity. Although Symmetra started off as a support hero without any healing abilities, she was eventually reworked into a DPS hero with an entire overhaul of her kit. With the release of "Overwatch 2" Symmetra received further changes to help her thrive in the new game's 5v5 matches. However, the changes haven't proven to be enough to make Symmetra a viable DPS pick in the majority of "Overwatch 2" matches. 

The core issues arise from her inability to output enough damage to keep up with her more agile DPS peers. On top of this, dealing damage requires players to set up numerous turrets that can be quickly destroyed by an enemy player with little effort. Given how the "Overwatch 2" meta has proven to favor fast and aggressive play, it seems like Symmetra will need yet another overhaul before she will be considered very useful. 

34. Doomfist

Doomfist is hands down the character to receive the biggest overhaul in "Overwatch 2." In the original "Overwatch," he was a DPS character that specialized in dropping from above to ambush and quickly kill enemy players with poor positioning. In "Overwatch 2," he is a tank that's meant to jump into a team's backline and disrupt their support heroes, keeping them distracted and leaving them vulnerable to the rest of Doomfist's team. 

The changes to Doomfist's kit, however, have left him struggling to perform as well as the game's other tanks like Winston, who favors a similar playstyle. This is mostly because he has very little in the way of damage mitigation, leaving him and the rest of his team extremely vulnerable. This makes him relatively easy to counter, which has caused many "Overwatch 2" players to start venting their frustrations over Doomfist's unsatisfactory translation to the tank role.

33. Cassidy

Cassidy did not have too many changes come his way with the release of "Overwatch 2," but the ones that he did receive proved detrimental at launch. The most notable of these was the changes made to his Stun Grenade. Rather than stunning enemies it now attaches to enemy heroes and deals a small amount of damage after a brief duration. 

The downsides of the change are that the grenade has very little synergy with the rest of Cassidy's kit, and its damage output is so minimal that it fails to be useful in most situations. This is an issue that players have been voicing their issues with since the game's first betas. The change comes from the new sequel's effort to remove most of the crowd control abilities from its cast of heroes. This leaves Cassidy extremely vulnerable to faster DPS characters. Heroes like Tracer and Genji are harder to hit with Cassidy's primary attack, leaving him without a solid place in the sequel's new meta.

32. Pharah

Pharah is an aerial DPS character who was designed in the original game to torment teams from above. She received only a few tweaks with the launch of "Overwatch 2," which has left her in a very poor position. For starters, the lack of a second tank in the game's new 5v5 configuration has decreased the emphasis on teams establishing strong frontlines that was present in "Overwatch." This has made Pharah's strengths less valuable and encourages players to pick more generalist DPS heroes.

The decrease in her value is then joined by an increase in her weaknesses. The increased speed of DPS heroes, accompanied by the improved strength of those with hitscan weapons, has left Pharah especially vulnerable. Finally, the lack of a second tank also leaves the enemy team's two support heroes with more flexibility to heal their DPS allies, which can essentially nullify Pharah's damage due to her slow rate of fire.

31. Bastion

In the first "Overwatch," Bastion was a strong DPS pick for low-rank online play, but quickly fell off in strength at higher levels due to his severe lack of mobility. To try and fix this, his kit was overhauled in "Overwatch 2" to make him more mobile. However, players have found that the rework doesn't help everyone's favorite robot much at all.

The replacement of Bastion's self-heal ability with a weak grenade left him incredibly vulnerable, especially with his large hit box. Alongside this change, his damage output was decreased from where it was when he would stay stationary in "Overwatch," leaving him struggling to keep up with the damage numbers of other DPS heroes. Finally, his ultimate was also changed from a tank form to the ability to shoot mortars at the enemy team, which players have found extremely difficult to use effectively in the new game's faster matches. It's no wonder Bastion was pulled from the game shortly after launch for recalibration.

30. Junkrat

Junkrat is another character who has seen his place in the roster completely shaken by the move away from having two tanks per team. This is because Junkrat's playstyle is essentially built to deal with tanks, especially those with barriers he can destroy. On top of removing one tank from each team, however, "Overwatch 2" also made an effort to cut down on the number of tanks with barriers — and Junkrat doesn't deal enough damage to tanks with armor to be worth picking.

This leaves Junkrat in an awkward position of only being useful in very few situations. Fans have noticed this and have lamented the lack of support for Junkrat's playstyle in "Overwatch 2." The map design also doesn't help matters. After all, Junkrat's kit is built around ambushing groups of enemies in close range, which does not happen often with the new game's larger open-air maps.

29. Torbjorn

Torbjorn's kit in "Overwatch 2" is not too different from the first game. He heavily favors a defensive playstyle that uses his buildable turrets as its foundation. He has some other options, including primary and secondary fire for engaging enemies at different attack ranges, but his effectiveness largely relies on strong turret placement. However, his turrets are more vulnerable in "Overwatch 2" than they were in the first game — again, thanks to the increased speed of DPS characters in the sequel. 

With Torbjorn's turrets being stationary and not dealing very much damage, they are easily countered by agile heroes that can get to them quickly and destroy them before the turret or Torbjorn can react. And given the more aggressive feel of "Overwatch 2" matches, it's difficult to justify using Torbjorn, as he is a character that is built to play with a more conservative team that focuses on holding its ground. 

28. Hanzo

Hanzo is by no means a weak character in "Overwatch 2." In fact, his bow and arrow is extremely capable when it comes to killing low health enemies with a single well-placed shot, even from a distance. His mobility also allows him to reach better vantage points, allowing him to cover large areas of the map all by himself. However, Hanzo's kit in "Overwatch 2" also remains largely the same as it was in the first game. And much like Torbjorn, this fact makes him much more vulnerable. 

The primary issue with Hanzo is his lack of a response to more aggressive characters who may rush him down. Whether it is a pesky Tracer that he can't catch fast enough or a Reaper that catches him off guard with a cheeky teleport, the increased speed of play makes it much harder for him to land the head shots he needs to be at his most effective.

27. Orisa

Orisa was majorly overhauled in "Overwatch 2" to grant her more mobility on the battlefield. Her energy shield was removed, and her moves were swapped for more offensive options. The changes, however, have not been enough help Orisa measure up to the game's other tanks. This is primarily because of her extreme reliance on her team's support heroes

All tanks in "Overwatch 2" rely on their supports, of course, but what Orisa lacks compared to other tanks is a way to protect herself without them. Her minimal movement speed and lack of an ability to make up for it leave her with no recourse for being caught off guard, ambushed, or flanked. Orisa also lacks options to help support and protect the rest of her team on her own, meaning that supports have their attention divided even further when Orisa's on the scene.

26. Mercy

Mercy received very few changes in "Overwatch 2" beyond gaining some self-healing through the new passive ability given to all support heroes. In the first game, she was a viable healer because of her significant output that outpaced her fellow support heroes. Unfortunately for all the Mercy mains out there, that is no longer the case in "Overwatch 2." 

With the addition of burst healers like Baptiste, Kiriko, and Moira, Mercy's kit has started to feel outdated for fans. Her inability to multitask in any meaningful capacity — unless her Ultimate is active — makes it very hard for her to match up to other support characters, many of which can heal groups and deal solid damage simultaneously. Mercy also suffers from a severe lack of independent ability. She is extremely vulnerable on her own, especially since her movement ability is reliant on being able to see a nearby ally to rush to them.

25. Roadhog

Roadhog has seen a lot of kit changes over the years to keep him a balanced off-tank option. While one of these older nerfs completely changed Roadhog's playstyle, the launch of "Overwatch 2" saw few tweaks to Roadhog's kit that would allow him to function well as the only tank on his team. 

Roadhog still works well for punishing enemy players who fall out of positioning and leave themselves vulnerable to his hook. This allows him to perform very well against inexperienced players or teams that are vulnerable to panicking and spreading apart.

However, Roadhog struggles in a similar way to Orisa because of his slow movement and big hit box. He also has few options to help out the rest of his team, instead leaving that responsibility to heroes like Brigitte, who can act as a partial off-tank in his absence. This set up can work if every member of the team works well together and communicates, but the most effective compositions in "Overwatch 2" currently will be able to make short work of it.

24. Widowmaker

Widowmaker is a lethal sniper who is capable of taking full advantage of high vantage points to disrupt enemy compositions from far away. With the decrease in shields in "Overwatch 2," she has found herself becoming an even more lethal actor on maps that are well suited for her playstyle. Thanks to the larger design of maps, she is able to hit enemies from greater distances while staying out of harm's way herself. 

However, her kit was not adjusted for the faster style of play in "Overwatch 2." This can make playing as her much more difficult, since it is harder to hit moving targets that are quicker than ever before. While highly skilled players can account for this in their play, Widowmaker remains a much more difficult sell in the "Overwatch 2" meta, especially when there are other DPS heroes that can be more effective with less demand.

23. Moira

Moira's kit has also remained largely unchanged since her release for the original "Overwatch." She has managed to fill a unique place in the meta as a support hero, capable of putting out solid healing and damage alike, all without having to put herself at risk too much. This has continued on in "Overwatch 2," where she is a decent support hero for most team compositions. However, she does have some issues that keep her from rising higher in the rankings. 

These issues stem primarily from her lack of utility options to support her team. She can save herself with her movement ability and heal her entire team if they are grouped up, but she offers little else beyond damage output. When compared to support heroes like Kiriko, Zenyatta, and Baptiste, each of which have options for countering strong enemy pushes or Ultimates, Moira doesn't have the game-changing options that many teams look for. 

22. Mei

Mei was massively impacted by the removal of crowd control mechanics in "Overwatch 2," as this took away her ability to freeze enemy players. In the original "Overwatch," she functioned as a counter to faster DPS heroes like Genji and Tracer, which she could freeze and then finish off with a well-placed headshot. With this ability removed, and without a very strong identity in team compositions, she has found herself falling just below the middle of the meta.

Fans have largely reported finding Mei to be a decent DPS character who acts well as an off-tank option, thanks to her ability to create space for her team with ice walls. When it comes to dealing raw damage, however, she is largely outclassed by other characters who consistently get kills faster and have higher mobility around the battlefield. The lack of synergy in her kit also leaves her performance reliant on countering enemy compositions, rather than being able to function well by herself. 

21. Reaper

Reaper is another DPS hero who was built to be a menace for tanks on the battlefield. He does this by flanking behind the enemy team and ambushing them with his two shotguns, burning down their health before they or their support allies can react. Despite his kit not changing much, he still has proven to have his uses in some situations in "Overwatch 2," as noted by Gamepur.

However, his broader appeal has diminished slightly with the removal of one of the tanks from team compositions. This sees him serving more as a flank, assassinating vulnerable support heroes as quickly as possible. Luckily for Reaper, the removal of most crowd control options actually helps him avoid punishment for striking at the wrong time or picking poor positioning. Reaper can wipe out entire backlines before an enemy team can react — as long as players know how to properly deploy him. 

20. Wrecking Ball

Wrecking Ball is another off-tank that has had to transition to a main tank with the changes in the "Overwatch 2" meta. Much like Doomfist, his playstyle revolves around disrupting the enemy team's backline, which forces them to turn and deal with him, leaving them vulnerable to his own team's DPS heroes. 

Thanks to Wrecking Ball's movement options, ability to boost his own health, and his ability to toss enemies around when he runs into them, he is able to fulfill his purpose with much more survivability than Doomfist. This playstyle works very well in "Overwatch 2's" aggressive meta, especially when he is paired with heroes like Genji and Sojourn that can keep up with him. The only negatives to Wrecking Ball's kit are his absolutely massive hitbox, his weaker offensive options, and lack of support abilities for his teammates.

19. Ashe

Ashe wields a lever action rifle and excels in medium-to-long-range combat with few changes to her overall kit in "Overwatch 2." Her rifle can be fired quicker when not aiming down the sights, which allows her to cover herself when enemies get too close for comfort while aiming delivers slower but more devastating shots. She is also able to create distance between her and enemies, as well as reach high perches for visibility, using her Coach Gun. Ashe's ultimate is also very useful as it summons a mech named Bob that rushes to a position and fires at all enemies nearby. 

However, Ashe fails to perform better in this game's meta because of her slower movement and difficulty dealing with more agile opponents. Her gun also takes rather precise aiming to get the most out of it, leaving her outperformed by more nimble heroes like Soldier: 76 and Sojourn.

18. Reinhardt

Reinhardt is one of the few tanks to still have a decent shield to protect his team members in "Overwatch 2." His shield helps him defend his allies from enemy fire, while his Charge and Fire Strike abilities allow him to disrupt the enemy team's positioning and create openings for his team. The damage output of his hammer and ability to pin targets also makes him a solid pick as a tank, especially when it comes to countering an aggressive enemy tank. As noted by ESTNN, this makes Reinhardt worth picking for many team compositions, especially for players looking for a more traditional "Overwatch" experience.

However, Reinhardt's playstyle is not a perfect fit for the push-heavy meta of "Overwatch 2." This can lead to him being outperformed by stronger tanks that are capable of defending their team while still pressing the offensive on the enemy team. Still, Reinhardt is a strong pick in many situations, especially when playing more defensively.

17. Tracer

Tracer is built to infiltrate the backlines of the enemy team to pick off their weakest characters and dismantle its composition from the inside out. Her kit is the same as it was in "Overwatch," but she is even harder to fend off because of the lack of crowd control abilities in most heroes' kits. This allows her to essentially dance around the enemy team with her short-distance teleports. 

However, she is a generally less favorable character than DPS heroes like Sojourn, Genji, or Sombra, mainly because of her lower damage output. This means Tracer players can sometimes struggle to finish off enemies without assistance from their allies, while stronger characters are able to secure the kill and then flee before being punished. Experienced Tracer players can still make her kit work very well for them, but dominating team fights takes much more effort than it used to, especially when compared to some of her peers.

16. Junker Queen

Junker Queen is the new tank introduced with the launch of "Overwatch 2." She is an exceptionally aggressive tank that fits in perfectly with the new game's mopre aggressive playstyle. Her kit is also extremely flexible, granting players a lot of creativity in how they approach situations while playing her. Not only does she come with a lot of movement abilities, but she also introduces a new mechanic called Bleed. This status effect not only damages enemy heroes over time, but also heals Junker Queen, fueling her offensive pushes and overall survivability.

The only downsides to Junker Queen's kits are the lack of utility options for supporting her allies. Instead, her playstyle focuses only on charging through the enemy team's frontline to break apart their positioning, leaving them vulnerable to the rest of her team pushing in behind her. This strategy also means she pairs exceptionally well with some of the sequel's more capable DPS heroes. 

15. Zenyatta

Zenyatta is a very difficult support hero to pick up because of his low survivability and lack of movement options. His kit has hardly been altered at all by the release of "Overwatch 2," but he remains a solid flex support. Once players overcome Zenyatta's learning curve, they have access to a hero that is capable of providing passive healing, increasing the damage enemies take, and dealing damage on his own. His ultimate ability is especially effective at healing groups of allies, enough to even counter entire ultimates from enemies.

However, Zenyatta can be outperformed by the higher echelon of support characters due to his lower healing output. Combined with how difficult he is to simply pick up ana play, as well as how vulnerable he is to being countered by enemies, he can be a difficult sell. Still, if you have the time to invest in figuring out how to use him, Zenyatta works very well to assist DPS heroes in eliminating high value targets.

14. Brigitte

The effort to remove crowd control abilities saw the removal of the stun ability from Brigitte's Shield Bash. Further changes to Brigitte's kit, however, overcame the impact of this removal by making her a more aggressive support that is capable of holding her own on the battlefield. The changes have allowed her to play more aggressively, making it so she can support her DPS allies and hold her own as an off-tank with the help of her small shield. 

Her lesser healing, however, does mean that she needs a fellow support hero to pick up the slack and keep her team healthy. Brigitte's smaller burst heals do keep her allies covered in some instances, but taking the time to do so also keeps her from fulfilling the role of main support as she focuses more on creating space for her team to advance.

13. Baptiste

Baptiste is a very strong support hero because of the variety of his kit and how accessible it is. He has two options to heal: a grenade fired from his weapon and a burst that emanates from him and provides self-healing as well. Both of these are easy to use and can deliver a strong burst of healing to groups of allies all at once.

On top of his healing abilities, Baptiste can also take advantage of a super jump to reach vantage points, a solid burst-fire assault rifle, and an immortality field that can save his entire team from impactful enemy pushes or ultimates. His ultimate also allows him to improve damage output across his team, which is great for overcoming team fights or shutting down enemy pushes before they begin. All of this helps Baptiste perform exceptionally well with any team composition, but he pairs especially well with heroes like Zenyatta, Lucio, Reinhardt, and Sigma.

12. Sojourn

Sojourn is the new DPS hero was added with the release of "Overwatch 2." Not only did her release come with an interesting backstory that helped flesh out the world of "Overwatch," but it also introduced a powerful new hero to the meta. Her extreme mobility allows her to get behind the enemy team while shelling out bursts of damage with her primary fire, which in turn charges a secondary railgun shot to finish off weakened enemies. The combination of her speed and high damage output has helped her quickly rise up the DPS ranks in the new game's fresh meta. 

The only downside to Sojourn's kit is her lack of a self-healing ability or an especially impactful ultimate ability. While her mobility is strong, it can make her unwieldy at times. Also, the long cooldowns associated with her abilities can leave her stranded and vulnerable if she doesn't have a long-ranged support ally to save her. 

11. Echo

The last hero introduced to the original "Overwatch," Echo is a very complicated and dense DPS character. Her kit grants her extreme mobility around the map, which allows her to quickly weaken finish off enemy targets before their supports have time to react accordingly. Her ultimate ability also allows her to become another hero in her line of sight, copying their abilities and enjoying faster charging rates for their ultimate. This ability can be extremely powerful, especially due to its reactiveness, but also demands that her players be very familiar with the game's entire cast in order to use her effectively.

Even with that last caveat, her kit is so varied, mobile, and aggressive that it allows her to thrive in the new game's aggressive meta without leaving herself vulnerable. Echo also operates especially well with dive tanks like D.Va and Winston to quickly attack enemy teams and tear them apart before they can fight back.

10. D.Va

D.Va only received moderate changes to her abilities in "Overwatch 2." However, the lack of crowd control has allowed her to thrive. Thanks to the aggressive playstyle of her kit, she can rush in and isolate vulnerable enemies so that she and her DPS can quickly kill them. This sees her pair exceptionally well with dive heroes (characters that are great at getting behind enemy lines) like Genji and Sombra, making for an incredibly lethal and aggressive composition. 

However, D.Va has had to transition from being an off-tank to serving as her team's main and only tank. In service of this change, she received numerous small buffs to make her more lethal — on top of her ability to intercept enemy fire with her defense matrix to protect herself and allies. This has allowed her to make the transition to "Overwatch" more smoothly than others, which has been recognized by players who want a capable and aggressive tank.

9. Soldier: 76

Soldier: 76 is often recommended as one of the best starting places for new players to try out "Overwatch." This is because his kit is extremely effective, not to mention straight-forward and highly versatile. His primary weapon is capable of dealing consistent and accurate damage from close to long range, and he is capable of finishing off opponents with his Helix Rockets. 

Soldier can also sprint, which allows him to keep good positioning and return to the fold after respawning, keeping players in the action as much as possible. One of his best abilities, however, is his placeable healing pod, which allows him to heal himself and nearby allies without interfering with his damage output. He also has a strong and versatile ultimate ability, which allows him to counter some of the heroes currently at the top of the meta by auto-aiming, ensuring that every shot hits its mark. 

8. Zarya

Zarya's kit in "Overwatch 2" allows her to protect herself and one teammate intermittently with bubble shields that soak up damage for a limited time. The strongest part of her kit is the way in which it blocks damage, which in turn charges Zarya and increases her damage. The boost is applied to both her close-ranged beam and her medium-ranged energy ball attacks that help her melt through groups of enemies, as long as she can maintain a high charge. 

This allows Zarya to play extremely aggressively by charging into the enemy team with a teammate while they are both invincible, making Zarya even more of a threat by soaking up damage throughout the fight. She also still has her strong ultimate that allows her to fire a black hole that sucks players into it and keeps them stuck in place. This can help keep the enemy team vulnerable to crossfire from Zarya's team or a combo with another devastating ultimate from heroes like Hanzo or Reaper.

7. Lucio

Lucio offers a unique advantage with his ability to increase the movement speed of his team. For a well-oiled team, this can help them stick together and move as a unit throughout the map, as well as return from their spawn-point to reestablish their positioning. These benefits were great in the first "Overwatch," but with the speedier gameplay of "Overwatch 2," the increase afforded by Lucio is an even more valuable asset. However, Lucio can also change his aura and provide passive healing to everyone near him, making him almost indispensable in the "Overwatch 2" meta.

Lucio's ultimate is also a great support tool that grants a massive shield to his allies, keeping them protected from enemy pushes or ultimates with ease. On top of his support abilities, he also has a burst primary fire, as well as an alternate fire that pushes enemies back, either keeping them off Lucio or sending them tumbling off a ledge to their death. Basically, he has one of the most well-rounded kits in the game.

6. Sombra

Sombra's kit was updated with the release of "Overwatch 2," massively buffing the damage she can deal to enemies she's hacked. She can disable enemy abilities and shred through their health bars with her increased damage output. These increased abilities have made her a menace to be reckoned with in the sequel, especially when she is paired with heroes who can keep up with her speed, such as Kiriko or Genji.

Her teleport ability also helps her get out of danger quickly, which means players don't have to worry too much about her positioning or survivability as she delves deep into enemy territory. However, Sombra's ability to disable enemies is also a great defensive tool, especially when it comes to leaving the enemy's tank stranded and vulnerable. Sombra is one of the best heroes for a "dive and conquer" strategy, which allows her teammates to close in on a more vulnerable enemy team.

5. Sigma

Sigma is an interesting tank in "Overwatch 2," since he largely stays true to the speed and style of the first "Overwatch." Because he is able to send out a large shield and that is positioned independently of him, he can essentially slow down the overall gameplay of a match by establishing a frontline and defending it. His team is then able to play around him, augmented by his ability to absorb enemy projectiles and momentarily stun enemies by launching a boulder their way. 

One of the best parts of Sigma's dominating kit, however, is the amount of damage that he can put out on his own. This allows him to punish members of the enemy team that overextend, as well as maintain his team's frontline. The ability to influence the entire flow of the game is an impressive feat, and Sigma is the only hero that can currently pull it off.

4. Ana

Ana is a challenging support hero to play well, because she requires players to consistently land shots with her sniper rifle. However, her potential for strong burst healing is well worth the skill it takes to use her in battle. She can heal teammates from a great distance, which works great for covering tanks and DPS heroes as they dive into the backlines of the enemy team. However, she can also heal her team members when they're in a group with her biotic grenade, as well as turn an ally into a death machine with her ultimate. 

But what really makes Ana special in "Overwatch 2" are her defensive capabilities. To start, her biotic grenade can prevent an enemy from being able to heal, which can help to shut down and isolate tanks for her team to pick them off. She also has one of the few crowd control abilities in the game, as her sleep dart can shut down flanking enemies. 

3. Winston

Winston does not have a kit built for facing off against the other team's tank, but he does excel at disrupting the rest of the enemy team. With his ability to jump far into the backlines of the enemy team, he is often able to completely circumvent the enemy tank and focus on killing the enemy team's supports, leaving the rest of the team vulnerable. Then, Winston and his team can make short work of the scraps. 

Winston also has a dome shield that he can drop. WIth this, he can either protect himself in the backlines or leave it behind to cover his weaker teammates. This playstyle is perfectly suited for the aggressive meta of "Overwatch 2," allowing Winston to dive in with his DPS and destroy the enemy team before they have the opportunity to react or respond. In other words, Winston remains the tank that pretty much everyone loved in the first game.

2. Kiriko

Kiriko is the new support introduced with the release of "Overwatch 2," and she is currently the best healer option in the game, thanks to how maneuverable and versatile she is. She can deliver quick bursts of healing with her primary fire, while her alternate fire sees her throwing kunai that deal additional damage when landing headshots. With these attacks, Kiriko can keep her allies on their feet while dishing out enough damage to be a real threat, as long as players can master her unique firing to get consistent headshots. 

On top of that, Kiriko also shines through her utility and movement options. Her Protection Suzu ability allows her to give herself and allies invincibility for a short duration, which means she can counteract devastating enemy ultimates and keep her team in the fight. She also has the ability to teleport to allies — even through walls — allowing her to quickly jump around the map and save even her most mobile team members.

1. Genji

Genji is currently the most powerful character in "Overwatch 2," to the point that many fans are calling him broken and overpowered. This is largely because of the ways in which Genji benefits from the removal of crowd control abilities from most heroes. These changes make countering Genji extremely difficult, allowing him to tear through the backlines of enemy teams and kill their supports and DPS heroes with relative ease. Genji's playstyle is also heavily reliant on movement and agility, meaning he benefits more than most DPS heroes from the increased speed and DPS passive ability introduced with "Overwatch 2."

The other top characters in the meta also pair very well with Genji, which helps him perform even better. For instance, he works exceptionally well with the likes of Kiriko and Winston, making the trio as a dominating force that enemy compositions have few options to counter. As balance tweaks are issued for "Overwatch 2," expect some of these advantages and team compositions to change. For now, though, players should enjoy wreaking havoc as the best of the best.